Saturday, March 24, 2012

Nape Tutorial 4: Bump and Grind hits Youtube.

Hey guys, just a quick heads up, just wanting to let oyu all know I've gotten around to finishing Nape Tutorial 4. This Tutorial concerns itself with Collision Detection and how to know when two objects are hitting one another. It's starting off small, and I suppose I intend to touch on the subject again when we do a little more complicated stuff. But for the mean time, it's intended to let you all know exactly how to go about listening for collisions in your games!



I have updated my github account to more accurately reflect things, so now there is a repo for each individual tutorial instead of it all being lumped together.

Thanks again for all the input that was sent through to me, really valuable stuff :). Until next time!

David.

Thursday, March 8, 2012

Nape Tutorial 4: In The Works

Hey guys, just wanted to post up a little bit of into to keep you all in the loop as to what is happening with the tutorial series for Nape. I'm currently hard at work at a new job (ActionScript programming!!!) And have had not a lot of time to get things moving along with the fourth tutorial.

 However, today, I have started to make tracks towards the next video in the series. I'm hoping to bring a bit more production value to the series with this newest addition so I'm putting in a bit more work to try and make things a little easier for everyone to understand. There is going to be powerpoints, goals and objectives, things to remember, summaries etc.

The next tutorial in the series is going to look over collision detecting and how to use it in your games for fun effects and functionality! It is going to be entitiled, Nape Tutorial 4: Lets get Physical!

I am hoping to get some time on this weekend to try and get some of this down, but failing that, I'd hope to be bringing out the next in the series within the next few weeks.

Thanks for your patience!

David.